menu

Black Hawk Down

BLACK HAWK DOWN Background: October 3, 1993. Operation Gothic Serpent - in the heart of the Somali rebel riddled region of Mogadishu. As you and your unit move silently through the back streets deep...

Game StyleScenario Battle
IntensityHigh Energy
TerrainMovie-Set Cover
Best ForGroups and Parties

Black Hawk Down Mission Briefing

BLACK HAWK DOWN Background:

October 3, 1993. Operation Gothic Serpent – in the heart of the Somali rebel riddled region of Mogadishu. As you and your unit move silently through the back streets deep into hostile territory, you hear an explosion overhead – an allied Black Hawk helicopter has been hit by the enemy and has crash landed just up ahead. Miraculously the pilot has survived and has activated his distress signal. Your mission is to move your unit quickly through the streets towards the downed helicopter, rescue the injured pilot and escort him to safety before the enemy take him in for ‘questioning’.

Mission objectives:

The Insurgents have one goal – to assassinate the downed pilot and parade his body through the streets in celebration. The Navy Seals have another idea – they will risk life and limb to save their fallen comrade and transport him safely to the extraction point. The Navy Seals must move fast, as the pilot suffered a serious injury during the crash and only one more shot will spell his demise.

The Navy Seals are supported by superior technology, and as such they have unlimited lives. To rejoin the mission after being shot the Navy Seals must touch the re-spawn point which is marked by a bright yellow barrel. The Insurgents only have one life and once eliminated they must make their way off the playing field and assemble in the designated dead zone.

The pilot is in urgent need of medical attention; however, he cannot leave the helicopter for the first one minute of the game while he fights to get free of his harness. The Navy Seals have 20 minutes to transport him safely to the extraction point.

The boundaries for the game zone are marked with yellow boundary rope. Any player crossing the boundaries and outside the game zone is considered to be eliminated and must go to the designated dead zone. The dead zone is marked in red and will be indicated to all players at the beginning of the game.

The game will last 20 minutes with a brief break out on the field before the second round starts. Please ensure you take enough ammunition with you to last for two games as you will not return to the safe area in between the two games. Once the games have been played with both teams taking turns at being Navy Seals and the Insurgents, we will return to the safe zone for a longer break prior to playing the next game zone.

GET IN TOUCH WITH US

Get your friends together for an adrenaline-fueled day of paintball action with Paintball West London!

Check out our specifically designed packages for a range of ages here. If you still need assistance, please contact our booking office on 0203 869 9135 to speak with one of our fantastic event coordinators. You can also chat with us online if you want to make a booking or have any questions answered.

Want to know more about how the day goes at Delta Force Paintball? Click Here.

How The Mission Plays

Phase 01

Take Position

Start by reading the field, finding cover, and planning the first move with your team.

Phase 02

Push The Objective

Advance through the key lanes, keep communication tight, and force the opposition to react.

Phase 03

Finish Strong

Hold your nerve in the final exchange and make the decisive play before the whistle.

More Game Zones

Base Camp

Base Camp Base Camp is where you will see yourself turn from average Joe to squadron hero, all...

A Bridge too far

A Bridge Too Far Backstory: In the heat of a monumental war, the Axis and Allied powers converge...

African Adventure

We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...

Apocalypse Bunker

We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...

Castle Wallenberg

BACKGROUND: Castle Wallenberg In the throes of 1943, the German high command entrusted their most skilled scientists with...

Command Post

Back Story: Command Post In a battle for hearts and minds a group of Elite Navy Seals have...

Convoy Attack

We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...

Counter Strike

We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...

D-Day Landing

D Day landing Back Story: It's Tuesday 6th of June 1944 the largest amphibious, air and land invasion...

Enemy at the Gates

We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...

Gold Rush

We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...

Jet Hijack

CON-AIR JET HIJACK Background: Counter-terrorist FBI Agents have arrived at the scene of the grounded jet. Armoured Personnel...

Ready To Play Black Hawk Down?