Take Position
Start by reading the field, finding cover, and planning the first move with your team.
D Day landing Back Story: It's Tuesday 6th of June 1944 the largest amphibious, air and land invasion the world has ever seen is commencing with Allied forces heading for the Normandy coast under...
It’s Tuesday 6th of June 1944 the largest amphibious, air and land invasion the world has ever seen is commencing with Allied forces heading for the Normandy coast under the code name of ‘Operation Neptune’. The Allied ground forces must successfully deploy from their vast fleet of landing craft amongst the rain of the ferocious German bombardments on one of the five designated beaches, along the Normandy coastline. Once landed on the beaches the battle is not over the Allied forces must storm the beach cliffs securing the German bunker complexes allowing further landing craft to deploy more Allied forces on the beaches below. The German frontline must hold their complex of bunkers and prevent the Allied forces taking control of the German frontline.
The Allied forces begin aboard the landing vessels south of the bunker complex that lines the coastal cliffs. Once the fleet hits the shallow waters of the coast the Allied troops must deploy from the boats under a fierce wall of shells and bombardments from the German forces. They must battle their way through the smoke and destruction and find themselves at the base of the bunker complexes, where using a series of explosives and firepower overwhelm the German defences and take control of the positions, this is achieved by eliminating all German troops defending the bunker complex.
The boundaries for the game zone are marked with yellow boundary rope and any player crossing outside of the boundaries is considered to be eliminated and must then go to the designated dead zone.
The dead zone is marked in red and will be indicated to all players at the beginning of the game.
The Game will last for 15minutes, a brief break will occur out on the field and then the second round will start, please ensure you take enough ammunition with you to last for two games, you will not return to the safe area in between the two games. Once the games have been played with both teams taking turns at being the Allies and SS, we will return to the safe zone for a longer break prior to the next playing zone
Start by reading the field, finding cover, and planning the first move with your team.
Advance through the key lanes, keep communication tight, and force the opposition to react.
Hold your nerve in the final exchange and make the decisive play before the whistle.
Preview the style of cover and battlefield atmosphere players can expect in this game zone.
Base Camp Base Camp is where you will see yourself turn from average Joe to squadron hero, all...
A Bridge Too Far Backstory: In the heat of a monumental war, the Axis and Allied powers converge...
We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...
We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...
BLACK HAWK DOWN Background: October 3, 1993. Operation Gothic Serpent - in the heart of the Somali rebel...
BACKGROUND: Castle Wallenberg In the throes of 1943, the German high command entrusted their most skilled scientists with...
Back Story: Command Post In a battle for hearts and minds a group of Elite Navy Seals have...
We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...
We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...
We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...
We are 5-Star accredited members of the UKPBA (UK Paintball Association – the governing body of the sport...
CON-AIR JET HIJACK Background: Counter-terrorist FBI Agents have arrived at the scene of the grounded jet. Armoured Personnel...